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Fire Emblem Engage: What to Know About the Switch's Latest RPG


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For the last few years, I've united a bunch of friends in online D&D through the Roll20 app. We talk out the legend scenarios, and then move our pieces on a giant grid map for tactical crusades. Nintendo's latest Fire Emblem game, Fire Emblem: Engage, grants me that same feeling on the go in a solo adventure.

Fire Emblem is a apt long-standing Nintendo series going all the way back to the Game Boy Advance. I loved playing the chess-like turn-based battles back then, which were disagreement to another Nintendo series, Advance Wars (which must be getting a remake release this year). There are already multiple Fire Emblem titles on the Switch. Two are massive-scale battle games (Fire Emblem Warriors and Fire Emblem Warriors: Three Hopes, which I'm not wild about) and one a concerned social RPG with lots of relationships to manage, and some tactical crusades too (Fire Emblem: Three Houses, which is gigantic but a lot to take in).

Fire Emblem Engage cuts down on the social stuff but peaceful has dozens of characters you align with and fights battles with, through a number of chapter-based skirmishes that take nearby a half hour per fight to complete. I like the streamlined come to Engage, because I lose patience with Fire Emblem's characters and storylines (sorry!). I'm mainly in it for the battle strategy.

Battles take spot on a series of flat, chess-like maps, but contest scenes play out with close-up animations, similar to Pokemon games.

Nintendo

You can heart on these chapters or dig around and work on optimizing relationships with characters or improving gear. A shrimp home-base town called Somniel is where you can buy new gear, talk to country and adopt pets (weird, but true). It reminds me of the way Kirby and the Forgotten Land has its home hub beforehand diving into new game levels. 

Engage's story that spans a multi-island map and involves collecting rings that possess the spirits of classic Fire Emblem characters like Marth and Roy (who you noteworthy also know from Super Smash Bros., and elsewhere), who fights with your party and activate extra attack powers. Knowing how to smartly heal, contest with the right person and weapon, and align your company is how battles are won. 

Chapters with fights scenes involve moving to places within range and executive sure your party attacks with the right skills.

Nintendo

Fire Emblem games have two modes: one in which dead party members are revived when each battle, and one in which there's permadeath. If someone dies, that's it. I'm a coward, and can't deal with people dying, so I don't decide permadeath. But it's probably the more rewarding and higher-investment way to play.

After hours of playing so far, I feel compelled enough to keep seeing what crusades come next… but I don't feel like this is my well-liked Switch game. There are so many amazing RPGs and adventures the Switch already has to offer: Xenoblade Chronicles 3, Zelda: Breath of the Wild, Octopath Traveler, Pokemon Legends Arceus. If you want tactical turn-based strategy RPGs, there's also last year's Triangle Strategy. Fire Emblem: Engage feels like a return to the Fire Emblem games I used to play, thought, and for that alone I appreciate it. Just know that if you want an even deeper and more social universe with disagreement battle structures, go with Fire Emblem: Three Houses instead.


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